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Yucatan

503282009Analyzed
2v2 RM · 3d ago on Aug 31, 2026· 47m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
1128
+17
🇨🇴 Mongols · Colombia
1112
+18
🇵🇾 Bulgarians · Paraguay
1153
-18
🇵🇾 Poles · Paraguay
1153
-18
Player eAPM Actions Feudal Castle Imperial Opening
Mendihotza Slavs
45 2,127 11:36 16:16 38:25 ⛏ Fast Castle
jaypi Poles
35 1,633 9:44 16:44 46:08 ⚔ Scout Rush
Andyalmavila Mongols
26 1,234 11:37 16:36 ⛏ Fast Castle
MOONDERNAR Bulgarians
23 1,105 12:17 16:11 46:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,520 14,585 14,380 3,650 58,135 60,233
19,455 9,139 3,080 1,500 33,174 34,881
14,460 9,947 4,785 935 30,127 36,026
10,085 8,960 6,585 2,050 27,680 31,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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