AoeStats
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Arabia

503282008Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 66m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Franks · Canada
848
+17
🇺🇸 Teutons · United States
829
+17
🇺🇸 Slavs · United States
800
+19
vs
🇺🇸 Italians · United States
966
-22
🇺🇸 Franks · United States
860
-18
🇺🇸 Huns · United States
755
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 2,043 13:11 20:58 42:40 ⚔ Archer Rush
20 1,321 10:55 15:26 32:51 ⛏ Fast Castle
18 1,219 10:39 17:54 36:01 ⚔ Scout Rush
15 966 11:11 19:37 33:51 ⛏ Fast Castle
13 877 10:04 21:03 —
6 415 11:06 24:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,785 25,440 27,515 8,100 99,840 106,601
14,775 26,510 19,135 3,340 63,760 72,635
13,610 8,992 7,240 1,400 31,242 38,961
12,385 9,584 4,650 1,755 28,374 32,664
10,610 8,279 2,785 1,475 23,149 23,490
6,975 5,374 4,175 1,400 17,924 18,242
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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