AoeStats
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QS Arena

503281786Analyzed
1v1 RM · 9d ago on Aug 31, 2026· 42m 47s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Dravidians · Russia
974
+16
🇬🇧 Teutons · United Kingdom
979
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,112 9:40 13:24 27:11 ⚔ FC into Scouts
26 1,099 10:48 14:53 37:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,535 14,765 7,140 1,800 43,240 48,710
17,400 9,395 10,720 2,155 39,670 43,430
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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