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503281574Analyzed
1v1 RM · 4d ago on Aug 31, 2026· 40m 57s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Britons · India
906
+14
🇱🇧 Khmer · Lebanon
863
-14
Player eAPM Actions Feudal Castle Imperial Opening
ಶಿವು Britons
28 1,150 10:43 20:07 32:37 ⚔ Archer Rush
&hix Khmer
26 1,055 10:09 14:26 36:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,785 14,334 5,965 2,440 42,524 56,355
10,525 11,320 8,230 1,600 31,675 36,225
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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