AoeStats
← TarzanoftheApes

QS Arena

503281469Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 45m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
872
+12
🇺🇸 Sicilians · United States
841
+13
🇦🇷 Persians · Argentina
835
+14
🇦🇷 Cumans · Argentina
652
+22
🇺🇸 Maya · United States
863
-19
🇺🇸 Portuguese · United States
838
-18
🇹🇷 Spanish · Türkiye
764
-14
🇺🇸 Vietnamese · United States
677
-11
Player eAPM Actions Feudal Castle Imperial Opening
20 906 8:57 19:39 39:38 ⚔ Tower Rush
18 819 9:48 20:12 31:34 ⛏ Fast Castle
15 694 9:55 15:19 27:34 ⛏ Fast Castle
14 662 7:08 15:02 31:54 ⚔ FC into Scouts
13 616 12:32 17:15 32:18 ⛏ Fast Castle
13 607 9:56 17:26 26:56 ⚔ FC into Skirms
12 551 10:18 18:41 ⛏ Fast Castle
11 491 10:56 22:11 40:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,095 11,970 15,815 1,700 54,580 73,453
18,345 12,590 13,675 4,600 49,210 52,742
16,005 17,105 9,455 4,100 46,665 61,337
18,775 14,695 9,970 1,800 45,240 65,383
13,990 12,055 10,570 1,625 38,240 44,654
14,450 9,765 8,510 1,430 34,155 38,398
14,700 8,715 4,715 2,750 30,880 35,974
11,845 10,525 3,460 1,425 27,255 34,058
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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