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Coastal Forest

503281395Analyzed
3v3 RM · 3d ago on Aug 30, 2026· 78m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burmese · China
714
+12
🇷🇺 Koreans · Russia
648
+15
🇪🇸 Turks · Spain
607
+17
🇧🇷 Georgians · Brazil
675
-17
🇲🇽 Vietnamese · Mexico
626
-15
🇲🇽 Wu · Mexico
598
-13
Player eAPM Actions Feudal Castle Imperial Opening
sssrwmi Koreans
29 2,318 12:22 21:23 35:47 ⚔ Fish Boom FC into Archers
22 1,702 12:14 25:56 44:25
Eärendil Vietnamese
20 1,595 12:28 26:32 42:49 ⛏ Fish Boom FC
Lucifer Burmese
18 1,382 10:47 23:31 32:12 ⛏ Fast Castle
Canis Georgians
15 1,142 10:09 20:33 36:38 ⚔ M@A into Scouts
Destroier Turks
12 962 14:07 28:40 34:57 ⛏ Fast Imperial

Resources

Player Food Wood Gold Stone Spent Collected
42,390 43,225 20,205 4,295 110,115 136,978
42,450 37,847 17,475 4,245 102,017 131,248
33,325 22,290 14,535 2,450 72,600 78,688
22,135 19,660 14,700 3,140 59,635 61,348
22,830 21,050 7,360 4,130 55,370 57,458
18,400 17,280 13,830 2,255 51,765 58,823
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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