AoeStats
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Black Forest

503281321Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 82m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
309
+20
🇦🇷 Maya · Argentina
309
+20
🇮🇳 Portuguese · India
495
-24
🇦🇷 Wu · Argentina
312
-16
Player eAPM Actions Feudal Castle Imperial Opening
17 1,417 15:48 28:29 41:57 ⚔ Towers FC
14 1,147 20:12 38:02 52:23 ⛏ Fast Castle
14 1,141 14:39 27:58 47:52 ⛏ Fast Castle
14 1,192 17:08 24:46 44:08 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
21,520 32,489 18,980 4,710 77,699 102,225
16,240 28,603 22,120 3,390 70,353 94,537
19,300 22,330 22,455 4,160 68,245 78,631
15,565 16,400 17,380 4,000 53,345 72,018
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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