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Team Islands

503281237Analyzed
2v2 RM · 8h ago on Aug 30, 2026· 32m 57s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Byzantines · India
962
+13
🇺🇸 Japanese · United States
904
+16
🇦🇷 Ethiopians · Argentina
968
-18
🇨🇳 Portuguese · China
841
-12
Player eAPM Actions Feudal Castle Imperial Opening
Temurah Japanese
40 1,312 10:52 21:27 ⛏ Fish Boom into Galleys FC
MichaelJackson Ethiopians
18 589 12:07 18:31 32:32 ⛏ Fish Boom FC
TKDanis Portuguese
18 592 13:30 18:11 22:36 ◆ FC into Fast Imp
saratchandra9494 Byzantines
13 417 12:22 19:12 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
7,075 10,960 2,500 850 21,385 27,732
8,850 8,672 2,735 980 21,237 26,821
9,790 6,636 2,060 865 19,351 24,842
5,725 4,120 3,455 1,480 14,780 16,543
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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