AoeStats
← Mr. Matt

Arabia

503281123Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 36m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1205
+13
🇺🇸 Ethiopians · United States
1198
+14
🇨🇱 Mongols · Chile
1182
-15
🇨🇱 Franks · Chile
1114
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 1,746 9:42 22:46 ⚔ Archer Rush
45 1,637 9:57 21:32 ⚔ Scouts into Skirms
38 1,378 9:45 21:24 ⚔ Scout Rush
29 1,036 9:29 24:08 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,050 6,420 5,545 850 23,865 25,335
10,630 7,916 3,700 850 23,096 23,727
8,385 10,399 4,005 230 23,019 25,218
5,865 5,532 1,090 100 12,587 14,119
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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