AoeStats
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Black Forest

503281051Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 86m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Poles · Chile
1027
+15
🇨🇱 Maya · Chile
1016
+16
🇺🇸 Khitans · United States
1016
-16
🇺🇸 Italians · United States
1003
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 2,110 13:03 17:02 28:46 ⚔ FC into Skirms
21 1,835 12:16 16:19 31:17 ⛏ Fast Castle
18 1,561 9:52 21:34 33:26 ⚔ Archer Rush
8 711 13:56 19:51 35:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
73,745 37,274 33,045 4,000 148,064 154,956
56,595 24,606 55,815 4,300 141,316 190,844
28,340 23,523 35,750 4,970 92,583 131,844
23,355 21,765 15,200 2,060 62,380 63,588
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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