AoeStats
← martinwozniak58

Arabia

503280685Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 53m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
760
+18
🇺🇸 Spanish · United States
746
+19
🇧🇷 Magyars · Brazil
845
-20
🇧🇷 Romans · Brazil
767
-17
Player eAPM Actions Feudal Castle Imperial Opening
22 1,145 9:51 26:03 45:17 ⚔ Archer Rush
20 1,084 10:36 38:59 ⚔ Scout Rush
17 877 12:26 27:19 44:43 ⚔ Scout Rush
15 809 10:23 24:38 45:47 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,830 16,622 10,150 2,900 49,502 56,276
15,090 11,195 7,785 2,300 36,370 40,761
9,350 15,532 7,180 3,225 35,287 36,587
10,020 7,175 2,015 1,150 20,360 21,936
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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