AoeStats
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Yucatan

503280660Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 37m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Saracens · Peru
561
+11
🇬🇹 Khmer · Guatemala
546
+12
🇹🇷 Khmer · Türkiye
479
-15
🇹🇷 Spanish · Türkiye
422
-10
Player eAPM Actions Feudal Castle Imperial Opening
17 639 11:26 21:06 ⛏ Fast Castle
11 399 12:11 23:12 ⛏ Fast Castle
10 362 15:54 26:50 ⛏ Fast Castle
8 290 11:09

Resources

Player Food Wood Gold Stone Spent Collected
8,955 7,793 3,530 1,580 21,858 24,750
10,475 7,044 2,325 850 20,694 27,559
7,075 4,855 620 0 12,550 15,925
6,005 3,610 2,040 650 12,305 16,586
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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