AoeStats
← Khan Noonien Smith

Coastal Forest

503280355Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 86m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
982
+16
🇺🇸 Bohemians · United States
941
+17
🇧🇷 Magyars · Brazil
919
+18
🇺🇸 Japanese · United States
1004
-19
🇺🇸 Vietnamese · United States
963
-17
🇺🇸 Byzantines · United States
952
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 2,520 12:42 19:19 36:00 ⚔ FC into Skirms into Archers
28 2,384 9:38 21:22 42:05 ⛏ Fast Castle
22 1,888 12:19 25:07 45:05 ⛏ Fast Castle
21 1,851 10:31 15:21 32:19 ⛏ Fast Castle
20 1,746 9:57 18:16 43:33 ⛏ Fast Castle
15 1,306 12:46 19:48 35:47 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
47,405 50,390 38,010 3,575 139,380 153,031
47,935 47,615 12,540 4,275 112,365 114,300
39,350 32,488 31,100 6,635 109,573 120,961
32,890 35,594 10,350 2,205 81,039 101,326
30,595 22,565 25,380 1,700 80,240 104,430
26,905 29,555 16,810 2,580 75,850 90,829
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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