AoeStats
← zillo27

QS Arena

503280278Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 43m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Turks · Brazil
1105
+14
🇧🇷 Burgundians · Brazil
1105
+14
🇧🇷 Mapuche · Brazil
1156
-18
🇧🇷 Teutons · Brazil
964
-10
Player eAPM Actions Feudal Castle Imperial Opening
35 1,512 8:42 12:40 38:07 ⛏ Fast Castle
32 1,380 8:48 13:00 27:56 ⛏ Fast Castle
28 1,237 7:37 22:36 32:21 ⚔ Tower Rush
18 792 8:42 13:08 36:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,810 11,105 10,830 1,730 43,475 45,753
14,310 16,830 9,780 1,600 42,520 46,117
17,315 8,750 9,095 2,825 37,985 44,533
10,500 10,926 3,055 1,475 25,956 29,770
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.