AoeStats
← El Mulo

Arabia

503280112Analyzed
1v1 RM · 5d ago on Aug 30, 2026· 57m 4s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Persians · Canada
1275
+15
🇲🇽 Teutons · Mexico
1244
-15
Player eAPM Actions Feudal Castle Imperial Opening
El Mulo Teutons
52 2,972 9:35 20:21 35:45 ⚔ Scout Rush
ChickenFighter Persians
24 1,362 8:49 19:57 39:51

Resources

Player Food Wood Gold Stone Spent Collected
36,140 24,895 11,305 3,675 76,015 82,266
20,035 18,113 12,195 1,690 52,033 55,041
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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