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QS Arena

503280109Analyzed
2v2 RM · 11h ago on Aug 30, 2026· 5m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
892
+17
🇨🇴 Romans · Colombia
856
+19
🇹🇼 Spanish · Taiwan
925
-18
🇺🇸 Ethiopians · United States
904
-17
Player eAPM Actions Feudal Castle Imperial Opening
Temurah Ethiopians
45 268
28 170
edwinsy22 Romans
28 165
小藍 Spanish
1 3

Resources

Player Food Wood Gold Stone Spent Collected
1,000 250 50 0 1,300 1,510
900 175 0 0 1,075 1,838
700 150 0 0 850 1,634
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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