AoeStats
← back

Black Forest

503280106Analyzed
4v4 RM · 4d ago on Aug 30, 2026· 51m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bengalis · China
1246
+14
🇺🇸 Japanese · United States
1138
+19
🇺🇸 Bohemians · United States
1137
+19
🇹🇼 Teutons · Taiwan
1136
+19
🇧🇷 Turks · Brazil
1262
-20
🇨🇱 Khmer · Chile
1260
-20
🇦🇷 Persians · Argentina
1221
-19
🇧🇷 Celts · Brazil
1046
-11
Player eAPM Actions Feudal Castle Imperial Opening
Sgt. Shaftoe Japanese
59 2,997 11:43 16:34 29:41 ⛏ Fish Boom FC
shanghung0314 Teutons
38 1,929 13:59 18:15 33:55 ⛏ Fast Castle
35 1,789 12:05 17:28 38:18 ⛏ Fish Boom FC
Duck Rattlehead Persians
29 1,494 12:50 16:34 30:30 ⛏ Fish Boom FC
28 1,419 11:44 16:20 30:52 ⛏ Fast Castle
dillon1556 Bohemians
25 1,271 11:12 18:53 32:47 ⛏ Fast Castle
小明 Bengalis
23 1,156 13:23 20:05 35:02 ⛏ Fast Castle
AGOFEM Celts
13 665 13:13 17:18 30:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,865 25,920 31,945 2,800 87,530 96,930
20,925 33,838 18,390 1,600 74,753 90,755
32,815 23,460 14,930 3,050 74,255 86,150
22,805 27,372 17,980 2,060 70,217 71,901
26,295 13,317 21,490 1,910 63,012 71,945
13,475 27,810 19,295 1,560 62,140 78,485
25,090 18,905 14,325 2,895 61,215 68,489
24,060 14,611 16,385 2,930 57,986 66,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.