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QS Arena

503280071Analyzed
1v1 RM · 2d ago on Aug 30, 2026· 50m 42s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Portuguese · Uruguay
357
+17
🇮🇳 Franks · India
387
-17
Player eAPM Actions Feudal Castle Imperial Opening
santilopezviera Portuguese
21 1,056 9:28 19:12 32:35 ⛏ Fast Castle
gk137530 Franks
7 338 11:21 21:18 36:45 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
17,485 13,635 8,735 3,540 43,395 49,133
7,915 5,335 3,750 3,050 20,050 23,456
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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