AoeStats
← Valky

Arabia

503279908Analyzed
2v2 RM · 6d ago on Aug 30, 2026· 32m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Celts · Chile
930
+17
🇨🇱 Slavs · Chile
905
+18
🇨🇴 Romans · Colombia
968
-18
🇨🇱 Magyars · Chile
919
-16
Player eAPM Actions Feudal Castle Imperial Opening
Valky Celts
49 1,606 9:56 18:47 ⚔ M@A FC
SAR Romans
21 705 10:24 23:25 ⚔ Archer Rush
Paol0 Magyars
21 683 10:14 15:09 ⛏ Fast Castle
Tuko00o Slavs
19 628 9:54 22:09 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,000 6,595 3,820 750 19,165 20,418
7,975 6,677 870 805 16,327 16,938
5,975 5,160 2,085 200 13,420 14,827
6,170 4,140 2,050 200 12,560 13,026
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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