AoeStats
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Arabia

503279881Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 44m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Magyars · Canada
1070
+10
🇨🇦 Franks · Canada
1008
+12
🇨🇦 Celts · Canada
1004
+13
🇨🇦 Mongols · Canada
994
+13
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976
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🇬🇧 Turks · United Kingdom
946
-21
🇪🇸 Persians · Spain
925
-12
🇵🇪 Romans · Peru
869
-9
Player eAPM Actions Feudal Castle Imperial Opening
29 1,295 13:27 30:20
29 1,299 10:18 16:11 31:55 ⛏ Fast Castle
27 1,205 10:18 22:17 38:57 ⚔ M@A Rush
26 1,183 10:30 19:09 ⛏ Fast Castle
23 1,025 10:38 19:30 37:39 ⚔ Scout Rush
18 800 13:07 20:37 ⛏ Fast Castle
18 820 11:54 22:47 38:16 ⚔ Drush FC
11 496 10:56 21:15 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,160 16,349 7,540 2,520 44,569 52,365
19,880 13,994 4,865 1,410 40,149 50,666
14,810 10,750 6,850 1,225 33,635 37,523
14,275 10,238 5,845 1,650 32,008 35,375
14,570 9,341 5,270 200 29,381 32,312
13,115 8,298 5,025 1,505 27,943 33,695
7,035 5,840 1,245 1,700 15,820 18,503
3,635 2,786 350 0 6,771 8,231
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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