AoeStats
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MegaRandom

503279820Analyzed
1v1 RM · 10d ago on Aug 30, 2026· 60m 27s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
417
+18
🇺🇸 Cumans · United States
470
-18
Player eAPM Actions Feudal Castle Imperial Opening
16 941 10:59 22:03 35:40 ⛏ Fish Boom FC
14 873 14:10 27:47 47:09 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
14,865 22,713 8,825 3,050 49,453 55,558
13,035 16,425 9,850 3,280 42,590 66,086
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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