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503279699Analyzed
4v4 RM · 4d ago on Aug 30, 2026· 58m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Celts · Mexico
995
+15
🇺🇸 Japanese · United States
982
+16
🇨🇱 Italians · Chile
967
+16
🇺🇸 Wei · United States
948
+17
🇵🇪 Franks · Peru
1012
-18
🇺🇸 Shu · United States
999
-17
🇨🇱 Mongols · Chile
954
-15
🇲🇽 Magyars · Mexico
941
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,742 10:25 23:51 42:43
nofear090689 Franks
47 2,704 10:40 18:47 38:51 ⚔ Drush FC
MOROCHO Magyars
28 1,651 10:26 22:00 45:24 ⚔ Scout Rush
CL.EstebanSKT Italians
26 1,495 10:42 16:42 39:02 ⛏ Fast Castle
23 1,357 10:13 28:40 55:57 ⚔ Archer Rush
21 1,234 11:26 23:32 42:49 ⛏ Fast Castle
LA PRESION II Mongols
15 892 10:14 24:02 50:29 ⚔ M@A into Archers
abbynormal411 Japanese
11 627 13:21 21:00 58:00 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,775 21,929 10,725 2,190 61,619 71,379
24,775 10,990 15,080 4,100 54,945 58,548
21,040 14,785 15,265 3,815 54,905 70,400
14,200 16,005 11,395 3,815 45,415 48,699
19,200 16,590 6,320 1,675 43,785 45,151
17,280 12,110 12,075 1,350 42,815 44,703
9,250 11,855 8,700 325 30,130 36,533
8,765 7,085 5,810 750 22,410 24,159
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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