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Nomad

503279641Analyzed
2v2 RM · 23h ago on Aug 30, 2026· 28m 45s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Vikings · Peru
1055
+16
🇺🇸 Georgians · United States
1017
+18
🇺🇾 Magyars · Uruguay
1079
-18
🇺🇾 Ethiopians · Uruguay
1043
-16
Player eAPM Actions Feudal Castle Imperial Opening
Copybara Georgians
31 897 13:48 18:00 ⛏ Fish Boom FC
Focanegra11 Ethiopians
31 893 13:57 24:17 ⚔ Fish Boom into Archers
Kraken Magyars
29 827 15:30 ⚔ Fish Boom into Scouts
Kiwicha Vikings
21 599 11:11 25:32 ⚔ Fish Boom into Towers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
8,255 8,060 1,455 300 18,070 18,193
4,835 6,405 2,570 200 14,010 13,964
4,495 3,585 380 1,400 9,860 10,248
3,310 2,375 350 100 6,135 6,562
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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