AoeStats
← Lawlieting

Arabia

503279406Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 56m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Goths · Brazil
765
+19
🇧🇷 Britons · Brazil
699
+22
🇨🇱 Bohemians · Chile
863
-22
🇨🇱 Burmese · Chile
813
-20
Player eAPM Actions Feudal Castle Imperial Opening
20 1,131 10:29 27:25 38:55 ⚔ Archer Rush
19 1,075 12:27 30:13 52:10
18 1,039 10:39 20:40 ⚔ FC into Skirms
16 877 11:39 21:09 35:47 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,810 22,132 6,115 3,005 58,062 65,527
17,760 18,486 7,760 1,525 45,531 55,288
11,550 11,885 5,950 1,930 31,315 40,763
10,490 12,118 5,395 1,675 29,678 32,086
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.