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Black Forest

503279362Analyzed
4v4 RM · 3d ago on Aug 30, 2026· 49m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1109
+13
🇺🇸 Hindustanis · United States
1068
+15
🇦🇷 Turks · Argentina
1055
+16
🇺🇸 Inca · United States
1030
+17
🇨🇱 Bulgarians · Chile
1069
-16
🇨🇱 Koreans · Chile
1066
-16
🇧🇷 Britons · Brazil
1048
-15
🇨🇱 Sicilians · Chile
1004
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,904 12:01 16:38 34:57 ⛏ Fast Castle
LCsLA Skoll Bulgarians
30 1,473 10:34 16:24 30:26 ⛏ Fast Castle
loomer41 Inca
30 1,470 13:10 18:04 36:22 ⛏ Fast Castle
Reaper20131 Hindustanis
24 1,184 12:13 17:17 30:13 ⛏ Fast Castle
LavMani Koreans
22 1,087 14:53 20:21 36:31 ⛏ Fast Castle
JMB Britons
17 828 11:31 15:29 36:35 ⛏ Fast Castle
abramix12 Sicilians
14 687 12:04 22:30 35:38 ⚔ FC into Towers
Bet4 Turks
14 684 15:30 20:01 26:08 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
41,950 29,950 13,995 2,620 88,515 90,862
30,470 20,890 26,105 850 78,315 82,617
32,310 11,539 21,825 3,340 69,014 73,563
25,520 13,281 9,965 1,935 50,701 53,792
23,585 8,399 16,820 890 49,694 55,934
15,295 9,406 4,685 3,100 32,486 36,239
14,445 11,772 3,015 1,820 31,052 40,326
10,080 4,910 7,800 100 22,890 30,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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