AoeStats
← Pryzma

Black Forest

503279358Analyzed
4v4 RM · 7d ago on Aug 30, 2026· 64m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Muisca · Argentina
1175
+14
🇺🇸 Britons · United States
1147
+15
🇦🇷 Slavs · Argentina
1140
+15
🇺🇸 Celts · United States
1118
+16
🇦🇷 Ethiopians · Argentina
1262
-21
🇦🇷 Persians · Argentina
1096
-14
🇦🇷 Khmer · Argentina
1084
-13
🇦🇷 Chinese · Argentina
1058
-12
Player eAPM Actions Feudal Castle Imperial Opening
Pryzma Ethiopians
43 2,769 13:18 16:53 33:18 ⛏ Fish Boom FC
acaniglia Khmer
29 1,874 11:12 19:11 33:53 ⛏ Fast Castle
MAMBA MULLET Britons
29 1,847 11:28 17:32 32:53 ⛏ Fast Castle
25 1,638 14:21 18:34 34:40 ⛏ Fast Castle
20 1,264 14:24 18:22 33:09 ⛏ Fast Castle
Capiango2.0 Muisca
19 1,229 13:27 17:46 33:45 ⛏ Fast Castle
Hsgdup!!!! Chinese
14 889 14:41 20:51 44:37 ⛏ Fast Castle
idtristan90 Persians
10 666 13:52 21:16 33:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,570 36,210 22,410 3,145 121,335 136,573
39,015 18,295 22,540 1,925 81,775 88,943
29,240 26,616 18,555 2,820 77,231 86,852
17,850 36,339 20,530 1,975 76,694 83,057
37,320 15,210 20,360 3,505 76,395 82,533
33,175 13,635 17,700 1,050 65,560 83,554
16,920 25,254 17,425 3,530 63,129 80,010
7,145 6,229 2,350 1,525 17,249 19,028
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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