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QS Arena

503279283Analyzed
2v2 RM · 4d ago on Aug 30, 2026· 49m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
1036
+12
🇦🇺 Goths · Australia
797
+23
🇨🇦 Lithuanians · Canada
954
-18
🇵🇪 Celts · Peru
941
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 1,498 8:37 17:14 29:13 ⛏ Fast Castle
Mr Phobos 141 Byzantines
28 1,402 9:18 13:00 39:26 ⛏ Fast Castle
joseph Goths
20 1,016 7:28 12:53 28:46 ⛏ Fast Castle
samadon05 Lithuanians
17 863 9:03 19:47 40:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,935 25,289 5,250 2,250 62,724 78,842
31,295 20,480 5,335 3,000 60,110 85,386
17,135 9,285 7,650 3,670 37,740 49,019
11,045 6,075 7,740 1,500 26,360 28,791
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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