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503279108Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 42m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Turks · Brazil
1233
+13
🇧🇷 Burgundians · Brazil
1176
+16
🇪🇨 Malay · Ecuador
1163
+16
🇹🇷 Italians · Türkiye
1118
+18
🇷🇺 Maya · Russia
1219
-18
1203
-17
1201
-17
🇷🇺 Vikings · Russia
1043
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 2,084 8:16 17:00 31:31 ⛏ Fast Castle
36 1,544 11:10 16:10 ⛏ Fast Castle
36 1,549 13:40 27:58 ⚔ M@A Rush
33 1,412 10:04 21:31 ⚔ Scout Rush
31 1,316 10:42 16:29 24:39 ⛏ Fast Castle
26 1,104 8:57 21:39 35:01 ⚔ Archer Rush
23 980 11:14 23:47 39:23 ⚔ Archer Rush
22 927 13:01 22:01 42:48 ⚔ Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
22,445 11,565 9,910 515 44,435 51,688
15,740 15,405 9,050 1,750 41,945 49,017
17,860 9,744 8,545 465 36,614 38,807
8,275 10,630 9,775 2,360 31,040 36,028
12,325 9,500 7,280 1,600 30,705 40,169
14,345 8,025 4,430 350 27,150 31,485
9,410 9,738 5,405 1,605 26,158 31,079
9,565 6,750 5,145 1,055 22,515 24,069
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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