AoeStats
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Arabia

503278955Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 31m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
882
+14
🇧🇷 Maya · Brazil
790
+18
🇵🇹 Tupi · Portugal
887
-18
🇵🇹 Wei · Portugal
770
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,084 10:31 19:12 ⚔ Archer Rush
21 662 10:15 22:36 ⚔ Archer Rush
21 651 10:25 20:41 ⚔ Scout Rush
12 370 13:33 28:54 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,075 6,718 3,200 845 17,838 19,089
7,490 4,939 1,835 1,100 15,364 19,757
6,890 4,470 1,420 1,535 14,315 18,279
7,495 4,801 970 350 13,616 15,648
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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