AoeStats
← Warriorz Lvl

QS Arena

503278954Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 32m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
1422
+12
🇫🇮 Burmese · Finland
1373
+14
🇧🇷 Teutons · Brazil
1314
+17
🇦🇷 Bengalis · Argentina
1310
+17
🇨🇴 Franks · Colombia
1359
-16
🇲🇽 Persians · Mexico
1337
-15
🇩🇪 Shu · Germany
1334
-15
🇨🇦 Armenians · Canada
1302
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,513 8:53 14:45 ⛏ Fast Castle
31 997 7:26 11:21 25:58 ⛏ Fast Castle
31 1,002 8:04 12:06 26:18 ⛏ Fast Castle
30 971 9:08 12:53 29:13 ⛏ Fast Castle
29 946 6:38 19:59 ⚔ Towers FC
24 770 8:32 13:23 27:38 ⛏ Fast Castle
24 779 8:42 13:44 31:11 ⛏ Fast Castle
23 735 7:54 12:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,710 14,075 11,985 1,600 48,370 51,576
17,170 11,650 5,120 1,650 35,590 39,791
15,300 12,880 5,685 1,600 35,465 39,237
15,520 8,665 9,135 865 34,185 36,084
13,785 12,601 5,635 1,980 34,001 37,628
9,625 7,735 3,645 1,705 22,710 23,481
5,290 6,358 2,505 975 15,128 16,873
2,850 1,570 250 100 4,770 5,687
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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