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Arabia

503278741Analyzed
2v2 RM · 2d ago on Aug 30, 2026· 48m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Hindustanis · Canada
855
+9
🇮🇳 Mongols · India
773
+13
🇦🇷 Teutons · Argentina
698
-11
🇦🇷 Spanish · Argentina
697
-11
Player eAPM Actions Feudal Castle Imperial Opening
nerinvergil Mongols
43 2,114 11:27 24:15 39:50 ⚔ M@A into Archers
estebanpa Spanish
24 1,158 11:55 18:15 32:11 ⛏ Fast Castle
Gore1021 Hindustanis
15 714 13:37 21:09 35:29 ⚔ M@A Rush
NDF Teutons
13 644 14:01 20:28 38:16 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
22,915 14,474 8,505 1,500 47,394 52,055
17,455 7,845 9,325 3,025 37,650 43,802
17,740 10,490 5,875 1,600 35,705 38,730
13,275 8,932 4,345 1,500 28,052 31,853
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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