AoeStats
← Chill Maister

Arabia

503278581Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 63m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
913
+12
🇧🇷 Shu · Brazil
854
+14
🇨🇴 Khmer · Colombia
836
+15
🇲🇽 Byzantines · Mexico
811
+16
vs
🇹🇷 Gurjaras · Türkiye
906
-18
🇦🇺 Mongols · Australia
842
-15
🇹🇷 Bulgarians · Türkiye
779
-13
🇹🇼 Spanish · Taiwan
760
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 1,938 11:16 20:15 39:07 ⚔ FC into Scouts
29 1,863 10:20 18:17 45:16 ⛏ Fast Castle
24 1,514 10:54 20:19 35:01
22 1,410 11:53 15:15 44:01 ⛏ Fast Castle
20 1,284 11:57 22:11 40:21 ⛏ Fast Castle
13 802 11:37 19:40 31:00 ⛏ Fast Castle
12 761 11:39 22:31 47:52
2 96 14:11 — —

Resources

Player Food Wood Gold Stone Spent Collected
22,865 29,659 12,235 935 65,694 85,416
24,665 9,530 12,005 3,000 49,200 54,586
19,770 13,525 13,665 2,050 49,010 60,894
17,405 11,025 10,855 4,300 43,585 57,984
17,090 11,323 12,505 1,590 42,508 53,517
12,770 8,560 4,425 1,600 27,355 28,610
12,830 9,220 2,815 950 25,815 28,221
1,650 640 0 0 2,290 3,498
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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