AoeStats
← Saul carvajal 9

QS Arena

503278494Analyzed
4v4 RM · 6d ago on Aug 30, 2026· 51m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
1287
+10
🇦🇷 Ethiopians · Argentina
1181
+14
🇦🇷 Britons · Argentina
1000
+76
🇦🇷 Khmer · Argentina
945
+24
🇨🇴 Malay · Colombia
1197
-20
🇪🇨 Bohemians · Ecuador
1154
-18
🇮🇳 Bengalis · India
1131
-17
🇨🇴 Muisca · Colombia
1103
-16
Player eAPM Actions Feudal Castle Imperial Opening
nstuartmilne Chinese
54 2,746 8:23 12:45 47:40 ⛏ Fast Castle
ssindho Bengalis
47 2,407 8:41 12:21 28:24 ⛏ Fast Castle
Hannibal Barca Ethiopians
35 1,778 8:57 12:32 37:22 ⛏ Fast Castle
paulpacheco01 Bohemians
29 1,458 7:33 13:31 34:04 ⛏ Fast Castle
CC182 Muisca
29 1,464 8:12 13:48 37:00 ⛏ Fast Castle
bato_m97 Khmer
27 1,382 8:18 12:01 30:37 ⛏ Fast Castle
Faroxim Britons
21 1,053 10:04 18:51 35:58 ⛏ Fast Castle
11 537 6:48 11:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,980 22,200 12,195 2,800 78,175 84,523
27,345 16,536 20,670 1,700 66,251 92,595
16,245 22,768 10,215 1,720 50,948 51,395
23,280 17,572 6,855 1,895 49,602 56,227
13,360 17,263 11,330 180 42,133 57,230
11,650 12,405 9,935 3,450 37,440 44,913
9,275 9,525 6,510 1,870 27,180 27,901
10,625 6,195 3,010 750 20,580 24,816
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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