AoeStats
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Arabia

503278272Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 43m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Burgundians · Colombia
834
+16
🇺🇸 Burgundians · United States
745
+20
🇬🇧 Mongols · United Kingdom
881
-20
🇬🇧 Franks · United Kingdom
767
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,401 8:44 26:03 ⚔ Archer Rush
29 1,263 9:51 23:25 ⛏ Fast Castle
19 801 9:54 33:40 ⚔ Scouts into Skirms
12 497 11:10 26:27

Resources

Player Food Wood Gold Stone Spent Collected
14,615 5,995 7,655 1,680 29,945 34,708
11,185 9,496 2,715 2,360 25,756 30,663
10,105 5,643 1,335 1,660 18,743 24,602
7,980 6,330 1,815 100 16,225 19,285
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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