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QS Arena

503278259Analyzed
3v3 RM · 4d ago on Aug 30, 2026· 64m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bohemians · Chile
1070
+17
🇨🇱 Chinese · Chile
1044
+18
🇨🇱 Romans · Chile
1035
+19
🇪🇸 Turks · Spain
1162
-21
🇺🇸 Romans · United States
1067
-17
🇨🇴 Japanese · Colombia
1052
-16
Player eAPM Actions Feudal Castle Imperial Opening
CanarioAOE Turks
32 2,042 9:12 13:13 25:22 ⛏ Fast Castle
S e n r i z Chinese
30 1,918 7:31 12:54 42:13 ⛏ Fast Castle
66 | bere Romans
26 1,667 7:09 13:59 27:48 ⛏ Fast Castle
SebaPlayer Bohemians
25 1,602 8:55 15:18 27:58 ⛏ Fast Castle
La Pieza Geek Japanese
25 1,582 8:18 14:26 32:53 ⛏ Fast Castle
Shermanugus Romans
18 1,127 6:48 12:27 29:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,555 33,860 19,470 1,660 86,545 105,377
30,395 34,190 15,990 2,570 83,145 96,646
37,575 30,375 10,285 2,430 80,665 88,936
21,755 32,945 11,015 6,270 71,985 75,440
24,400 21,760 20,390 4,750 71,300 90,215
30,330 22,740 14,810 1,600 69,480 85,894
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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