AoeStats
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QS Arena

503278200Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 36m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Poles · Ecuador
1017
+16
🇪🇨 Romans · Ecuador
1017
+16
🇦🇷 Goths · Argentina
1015
-16
🇦🇷 Vikings · Argentina
1013
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,262 7:31 11:33 ⛏ Fast Castle
19 681 9:47 15:08 ⛏ Fast Castle
17 602 9:01 13:07 ⛏ Fast Castle
17 620 8:38 18:05 33:52 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
11,340 8,515 3,755 2,045 25,655 27,349
6,265 7,710 6,700 300 20,975 27,427
10,270 5,715 1,900 1,400 19,285 24,846
6,675 5,250 2,230 750 14,905 18,104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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