AoeStats
← Argenpetes _

Nomad

503278077Analyzed
3v3 RM · 6d ago on Aug 30, 2026· 31m 14s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bulgarians · Mexico
1089
+14
🇨🇴 Spanish · Colombia
1055
+16
🇲🇽 Gurjaras · Mexico
1022
+17
🇦🇷 Vietnamese · Argentina
1069
-17
🇦🇷 Cumans · Argentina
1038
-15
🇦🇷 Huns · Argentina
1037
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,044 21:17 27:50 ⛏ Fire Galleys into Fish Boom FC
Argenpetes _ Bulgarians
30 926 15:50 ⛏ Fish Boom
21 661 17:33 22:30 ⛏ Fast Castle
Rogfin Spanish
17 528 12:39 20:40 ⛏ Fish Boom FC
Gordo Cumans
13 398 14:33 ⚔ Tower Rush
Wizkass Vietnamese
10 310 14:57 23:22 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,400 6,847 385 400 14,032 13,921
6,385 5,468 955 950 13,758 15,318
6,390 4,407 755 750 12,302 12,344
2,910 2,630 245 100 5,885 7,395
3,100 2,464 50 20 5,634 7,351
2,450 1,542 70 675 4,737 4,497
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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