AoeStats
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QS Arena

503277971Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 43m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Teutons · France
875
+15
🇲🇽 Mongols · Mexico
795
+19
🇨🇳 Khmer · China
783
+19
🇹🇷 Goths · Türkiye
755
+20
vs
🇻🇪 Vikings · Venezuela
893
-20
🇲🇽 Saracens · Mexico
870
-19
🇧🇷 Cumans · Brazil
832
-17
🇹🇷 Goths · Türkiye
813
-33
Player eAPM Actions Feudal Castle Imperial Opening
25 1,070 9:29 14:58 29:25 ⛏ Fast Castle
23 1,011 9:08 14:26 28:42 ⛏ Fast Castle
21 926 7:34 18:01 34:50 ⛏ Fast Castle
21 905 8:48 15:37 31:28 ⛏ Fast Castle
17 755 8:09 16:07 30:20 ⛏ Fast Castle
16 691 9:52 20:33 31:02 ⛏ Fast Castle
15 667 9:09 17:11 29:47 ⛏ Fast Castle
15 641 8:15 23:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,810 20,260 11,345 3,910 53,325 59,354
22,160 13,965 11,765 2,180 50,070 54,994
26,295 8,810 10,445 1,500 47,050 47,921
23,495 11,580 8,585 1,600 45,260 68,893
17,025 10,565 5,165 2,350 35,105 41,803
14,655 11,145 5,465 3,150 34,415 43,447
10,425 12,090 7,755 850 31,120 41,515
12,885 7,500 6,240 1,600 28,225 38,767
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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