AoeStats
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Arabia

503277942Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 30m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇾 Bulgarians · Paraguay
1140
+13
🇵🇾 Poles · Paraguay
1140
+13
🇨🇱 Vietnamese · Chile
1076
-13
🇨🇱 Saracens · Chile
1066
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,331 10:27 23:56 ⚔ Archer Rush
36 1,093 9:21 19:49 ⚔ Scouts into Skirms
34 1,049 11:16 23:56 ⚔ Archer Rush
28 865 9:58 19:58 ⚔ Drush FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
10,130 5,703 1,100 850 17,783 19,205
8,985 3,965 1,330 1,300 15,580 16,189
6,420 5,556 2,315 100 14,391 15,656
6,410 4,696 1,985 800 13,891 15,307
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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