AoeStats
← Kruzzikkron

Black Forest

503277929Analyzed
3v3 RM · 7d ago on Aug 30, 2026· 31m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
717
+12
🇨🇱 Khmer · Chile
592
+18
🇦🇷 Franks · Argentina
589
+18
🇫🇮 Hindustanis · Finland
637
-16
🇫🇮 Britons · Finland
634
-16
🇫🇮 Romans · Finland
632
-16
Player eAPM Actions Feudal Castle Imperial Opening
Kruzzikkron Mongols
23 709 11:35 20:25 ⛏ Fast Castle
Ketku Britons
22 681 15:44 ⚔ M@A into Towers into Archers
discombobulated Hindustanis
19 590 13:06 26:40 ⛏ Fast Castle
Frenzy Franks
18 562 11:46 30:46
gozth1000 Khmer
14 430 21:53 ⚔ M@A Rush
Liiri Romans
9 292 15:33 30:07 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
7,625 6,997 1,955 980 17,557 20,797
5,325 4,965 1,250 750 12,290 14,726
6,000 4,756 960 100 11,816 13,607
6,405 3,985 585 110 11,085 14,796
3,950 3,434 655 135 8,174 9,343
3,325 2,529 895 250 6,999 8,929
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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