AoeStats
← PowerVoyage1792

Four Lakes

503277898Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 35m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Tupi · Peru
946
+18
🇵🇪 Magyars · Peru
942
+18
🇦🇷 Persians · Argentina
913
+19
1070
-22
🇫🇷 Celts · France
1054
-21
🇺🇸 Teutons · United States
822
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 1,169 12:15 16:57 ⛏ Fast Castle
22 771 11:02 19:49 ⚔ Scouts into Archers
22 767 14:52 20:25 ⚔ Fish Boom into Archers
21 745 9:15 18:05 ⛏ Fast Castle
21 740 11:42 18:11 ⛏ Fast Castle
2 81

Resources

Player Food Wood Gold Stone Spent Collected
9,900 8,940 4,415 3,700 26,955 30,154
9,525 7,355 3,160 950 20,990 28,329
10,425 6,305 3,145 200 20,075 22,714
5,770 7,115 2,380 365 15,630 17,951
6,115 5,149 1,790 100 13,154 15,566
450 275 0 0 725 643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.