AoeStats
← DeadpanFox71524

QS Arena

503277834Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 49m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇦 Turks · Saudi Arabia
892
+18
🇸🇦 Magyars · Saudi Arabia
872
+19
🇨🇴 Vikings · Colombia
950
-19
🇦🇷 Byzantines · Argentina
906
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 1,695 7:37 12:33 26:36 ⛏ Fast Castle
26 1,299 8:39 14:13 27:42 ⛏ Fast Castle
25 1,226 8:38 15:29 30:11 ⛏ Fast Castle
21 1,039 8:45 13:44 28:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,470 19,783 16,415 3,000 59,668 63,707
19,120 22,365 5,045 2,975 49,505 57,502
16,315 11,505 12,895 6,050 46,765 56,814
13,690 13,060 9,580 3,450 39,780 47,601
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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