AoeStats
← DSteezy13

Team Islands

503277780Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 50m 13s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
771
+9
🇦🇺 Khmer · Australia
705
+12
🇨🇴 Portuguese · Colombia
627
-11
🇨🇴 Wu · Colombia
593
-10
Player eAPM Actions Feudal Castle Imperial Opening
44 2,215 11:55 19:06 41:47 ⛏ Fast Castle
26 1,330 12:01 24:33 36:14 ⛏ Fish Boom
25 1,245 10:01 19:44 40:20 ⛏ Fast Castle
18 898 15:06 22:45 32:48 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,455 44,885 7,440 4,200 73,980 76,196
13,430 18,455 10,940 175 43,000 48,004
13,990 16,995 8,385 1,225 40,595 45,247
7,425 15,870 7,560 1,240 32,095 43,243
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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