AoeStats
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Arabia

503277778Analyzed
4v4 RM · 8d ago on Aug 30, 2026· 38m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1024
+10
🇦🇷 Ethiopians · Argentina
1016
+10
🇦🇷 Mongols · Argentina
976
+28
🇦🇷 Vietnamese · Argentina
816
+53
🇦🇷 Huns · Argentina
922
-14
🇦🇷 Spanish · Argentina
887
-13
🇦🇷 Magyars · Argentina
881
-13
🇦🇷 Armenians · Argentina
842
-11
Player eAPM Actions Feudal Castle Imperial Opening
75 2,936 10:21 23:56 36:55 ⚔ Archer Rush
48 1,851 9:37 14:35 35:43 ⛏ Fast Castle
35 1,354 10:58 15:55 ⛏ Fast Castle
32 1,234 11:57 23:47 ⚔ Archer Rush
26 1,004 10:37 18:28 ⛏ Fast Castle
24 920 11:08 23:58 ⚔ Scout Rush
21 831 11:49 25:39 ⚔ Drush
17 678 10:51 17:24 38:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,185 10,131 8,740 2,450 39,506 44,392
11,325 10,156 6,270 1,505 29,256 31,768
8,890 7,672 3,420 1,770 21,752 24,180
8,810 5,463 2,660 1,500 18,433 20,144
6,990 6,810 2,100 975 16,875 19,801
6,235 5,445 1,680 1,400 14,760 15,893
5,375 4,335 660 500 10,870 11,766
5,080 3,769 1,325 325 10,499 10,933
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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