AoeStats
← Virtuoso4444

Arabia

503277749Analyzed
2v2 RM · 5d ago on Aug 30, 2026· 52m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Persians · Netherlands
1045
+35
🇹🇳 Celts · Tunisia
949
+23
🇨🇱 Maya · Chile
1016
-17
🇦🇷 Byzantines · Argentina
1013
-17
Player eAPM Actions Feudal Castle Imperial Opening
3sa Celts
42 2,177 10:06 21:31 ⚔ M@A into Skirms
DANIR Byzantines
28 1,450 9:22 22:05 34:42 ⚔ Archers into Skirms
Virtuoso4444 Persians
20 1,021 9:36 42:31 ⚔ Drush into Scouts
chitumin Maya
16 820 9:52 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,280 6,355 3,335 1,950 23,920 26,769
10,405 7,548 4,710 395 23,058 23,656
10,705 6,918 1,725 125 19,473 23,278
4,010 3,616 1,595 0 9,221 10,768
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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