AoeStats
← TitoTheDuck

Yucatan

503277567Analyzed
2v2 RM · 8d ago on Aug 30, 2026· 45m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Berbers · Bulgaria
969
+12
🇵🇹 Khmer · Portugal
968
+12
🇦🇷 Bohemians · Argentina
885
-12
🇦🇷 Huns · Argentina
881
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,321 12:19 16:37 26:06 ⛏ Fast Castle
26 1,206 10:07 17:38 30:45 ⛏ Fast Castle
22 1,008 11:19 19:03 25:15 ◆ FC into Fast Imp
16 733 12:31 17:24 35:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,765 9,495 13,540 1,600 49,400 50,869
21,370 17,875 5,360 2,205 46,810 64,775
13,980 15,120 5,470 2,190 36,760 38,967
9,475 13,784 8,935 2,050 34,244 35,255
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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