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QS Arena

503277380Analyzed
4v4 RM · 3d ago on Aug 30, 2026· 47m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Celts · Mexico
932
+12
🇨🇴 Turks · Colombia
897
+14
🇨🇱 Goths · Chile
780
+19
🇺🇸 Bohemians · United States
779
+19
🇨🇳 Japanese · China
887
-18
🇮🇳 Romans · India
843
-16
🇪🇨 Persians · Ecuador
838
-16
🇲🇽 Byzantines · Mexico
809
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,182 7:54 11:49 28:32 ⛏ Fast Castle
杰哥真棒 Japanese
20 932 8:19 12:29 28:16 ⛏ Fast Castle
20 932 11:20 16:55 33:36 ⛏ Fast Castle
karkos13 Persians
18 842 8:05 13:29 31:47 ⛏ Fast Castle
wigfunk Byzantines
18 845 9:09 17:27 36:01 ⛏ Fast Castle
TWOB Turks
18 840 9:25 17:13 32:30 ⛏ Fast Castle
akjamesm49 Bohemians
17 792 8:28 12:47 25:13 ⛏ Fast Castle
Sairaog Celts
15 696 8:45 13:09 25:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,665 25,445 11,670 2,350 76,130 82,807
30,650 16,355 15,405 2,250 64,660 68,333
26,640 22,290 13,595 850 63,375 74,241
30,920 14,160 15,790 2,150 63,020 65,425
12,175 28,100 15,575 2,300 58,150 70,202
21,380 18,470 6,175 4,440 50,465 61,005
20,465 14,105 7,430 2,250 44,250 46,286
14,925 13,520 11,775 1,640 41,860 52,989
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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