AoeStats
← EgyPerGreRom

Arabia

503277376Analyzed
1v1 RM · 5d ago on Aug 30, 2026· 54m 48s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Romans · Chile
1026
+16
🇨🇴 Magyars · Colombia
1030
-16
Player eAPM Actions Feudal Castle Imperial Opening
pukilo16 Magyars
40 2,190 9:14 19:32 31:40 ⛏ Fast Castle
EgyPerGreRom Romans
24 1,313 10:08 19:29 38:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,490 15,104 12,230 850 61,674 69,945
25,675 17,125 16,605 2,000 61,405 65,109
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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