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Arabia

503277322Analyzed
2v2 RM · 4d ago on Aug 30, 2026· 47m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
824
+13
🇦🇷 Persians · Argentina
808
+14
🇦🇷 Cumans · Argentina
796
-15
🇦🇷 Teutons · Argentina
732
-12
Player eAPM Actions Feudal Castle Imperial Opening
Gabi04MC Cumans
29 1,368 9:38 33:09 44:21
GABIUKEN! Cumans
21 1,014 11:02 40:28
FentAlbino' Teutons
11 501 16:50 41:16 ⚔ Archer Rush
Marrayder Persians
11 544 12:25 34:12 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
17,140 10,925 7,595 2,150 37,810 42,434
6,150 5,795 705 1,475 14,125 16,316
4,705 4,421 1,280 775 11,181 10,984
3,425 4,118 300 650 8,493 10,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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