AoeStats
← King Gazz

MegaRandom

503277305Analyzed
1v1 RM · 5d ago on Aug 30, 2026· 49m 38s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mongols · Australia
989
+16
🇦🇷 Berbers · Argentina
998
-16
Player eAPM Actions Feudal Castle Imperial Opening
elreydelage Berbers
28 1,382 10:41 16:40 33:27 ⛏ Fast Castle
King Gazz Mongols
26 1,297 10:53 15:35 40:29 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,340 10,320 13,760 1,700 46,120 47,538
14,635 15,130 11,235 2,220 43,220 46,586
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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